Behold your future my childless nerds.
It’s different, a happy different, but certainly different. The time I do get to game seems sweeter now, less frequent certainly, but sweeter.
As to the comic, one of my favorite parts about collaborating with Jim are the background jokes and Easter Eggs he includes.
Panel 4’s “Flying Brick” killed me… and apparently some helpless Nooblette. I do love the ironic/slogan t-shirts he includes as well, something I rarely, if ever, include in the scripts.
I also like to imagine that Jim is making little conceits throughout the comic to anyone patient enough to look.
Take the blocks in the final panel for instance, though I’ve not confirmed it with Jim, I think he’s making a Hamlet reference “2” and “B” on the blocks. Hamlet’s soliloquy is a meditation on how one continues life in the face of trial and strife. The 1 Up Mushroom is clearly a continuation on the theme as it literally represents life in the gaming Universe. Thus, Jim has deftly combined the classic representation of new life (infancy) with the gaming representation of new life (Green Spotty Mushrooms).
Why the combination? I think Pezzetti is arguing, and this is a classic Pezzetti move, that one needs to stop reading and play more games. Whether it be rocketship or Mario–play will chase away all that nasty introspection.
Well done my good man. Perhaps someday I’ll learn that brevity is in fact the soul of wit, and you can stop trying to cram all my dialogue into our panels.
If I can ever get Jim on Facebook, we should bring some collective pressure to bear to see if we can get him to release the photos he had to take of himself for this piece.
In gaming news, I’ve moved to the Dark Side for a time.
Star Wars: The Old Republic has been filling the slivers and cracks of free-time I have. Think of the game like a PG-13 Mass Effect–the character models, voice acting, and goofy running animation you either love or hate from Bioware are all there.
At this point, I’m playing through the game with my brother and for all intents and purposes we’re playing it like a co-op game. There are, of course, giant guilds already and I’ve no doubt they’re engaged in power-leveling, flowcharts, drop rate analysis, and all the anal-retentive horseshit that makes MMO players so insufferable.
If I ever mention drop rates, or optimal dps builds–please, help me. Seriously, not joking, help me.
Anyway back to why the game is awesome and a threat to my soul… What separates the SWTOR experience from something like WoW is that Bioware has clearly worked to tell a story with each of the classes–a really, really good story.
Bioware has also succeeded completely in making me feel heroic from the outset. It shouldn’t take 40 “heroes” to kill any random mob (*ahem*Blizzard I’m looking in your direction), Bioware has gone the route of small groups and heroic battles and so far I’m totally and completely loving it the experience.
To my fellow Star Wars fans, if you’ve got a PC that can run it you really owe it to yourself to pick it up at some point. Forceflow, I’m talking to you my man.